CAMPAIGN PREVIEW · FIRST PRINTING

One deck.
Any human.
Anywhere.

Choose 7 words. Play 3 official games with zero randomness. In less than 10 minutes, a stranger can become someone with whom you share a memory.

37 cards · 3 official games · 1 pocket language · 0% RNG · 100% decisions

myClover37FIRST HAND
7 secto begin—not memorize
7 cardsalways a complete hand
3 gamesone shared RGBS language
0% RNG100% human decisions

WHY MYCLOVER?

Luck you choose
to carry.

myClover comes from my lucky seven—but the seven are never dealt to you. You choose the words you carry into this meeting. The game uses no luck because the luck was already spent when you found the person across the table.

The luck was meeting. Everything after that is a decision.

THE 7-SECOND START

Less time before play.
More meaning after it.

The Rule Card stays on the table for the whole game. Nobody needs to memorize a rulebook. Point to the color cycle, choose 1 of your 7 cards, reveal together—and play has already begun.

Show the Rule Card
Choose 1 of 7
Reveal together
The mechanic is designed to disappear quickly—so the humans can become the interesting part.

TIME IS THE REAL LUXURY

The shortest possible path
to time worth remembering.

First Hand is not short because the moment matters less. It is short because the moment matters more. We remove waiting, setup and explanation so two people can reach each other sooner.

7 seconds Open the door

Point to the cycle, choose 1 card and reveal. Nobody waits through a lecture before belonging at the table.

Under 10 minutes Create a shared past

Even a brief encounter becomes a complete moment that both people can remember.

Every next Match Let memory compound

The same 7 cards reveal more because you now remember the choices—and the human who made them.

Long after play Keep what grows

The score disappears. The feeling can become more valuable as time passes.

7 sec < 10 min memory growth
We spend almost no time entering the system, so the rest of the time can belong to the people.
Early prototypes becoming three colors and one intentionally empty Silver card.
Nothing left to removeThe game was discovered by subtraction—not feature accumulation.

DESIGNED BY SUBTRACTION

We set out to design a game.
We discovered a language.

Every layer we removed made the game easier to enter—and made the person across the table more important. Numbers, resource engines, random draws, text walls and power growth disappeared. What remained was an RGBS language of hidden human choice.

RANDOMNESS
REMOVED Dice, shuffling and draw luck
WHAT REMAINS Hidden human choice

Uncertainty comes from the person across the table—not from a machine.

POWER SYSTEMS
REMOVED Stats, rarity and upgrades
WHAT REMAINS One equal RGBS cycle

No card wins because it is rarer. Meaning and timing create the advantage.

RULE BURDEN
REMOVED Text walls and memory tests
WHAT REMAINS One visual Rule Card

Keep it on the table. Begin before anyone has time to feel left behind.

REPLAY DEPTH
REMOVED More exceptions and more content
WHAT REMAINS Memory of the opponent

The rules stay still. The relationship becomes the expanding game.

Silver is not a fourth power. It is the color of civilization.

Body, Soul and Mind are human nature. Silver begins as open space, then becomes tools, systems and culture through CRAFT—the things people choose to build and share.

3 OFFICIAL GAMES + INFINITE CRAFT

Three rules we designed. Infinite games you can.

The same chosen hand moves through three levels of depth. Start with Green. Move to Red for speed or Blue for the deepest positional fight. Silver belongs to the player who wants to build what comes next.

🔴 RED · FASTESTBODY

⚔️ HERO’S DUEL

FAST-PACED DUEL GAME

Rock-paper-scissors rebuilt as a rapid fight with memory, damage and shrinking options. Win and your card returns. Lose and it is discarded. A tie costs both cards.

WIN → RETURN · LOSE → DISCARD
2 PLAYERS · 7 CARDS · RAPID FIRE
🟢 GREEN · START HERESOUL

CORE7

FLAGSHIP RULE

The recommended first game. Choose in secret, reveal together and read the human across the table. It teaches the shared color language in seconds.

CHOOSE → REVEAL → REMEMBER
2 PLAYERS · MEDIUM DEPTH · HUMAN READ
🔵 BLUE · DEEPESTMIND

🌊 三川 MIKAWA

THREE-RIVER STRATEGY GAME

Deploy across 3 bridges, capture 2 of 3 positions and kill 1 captured card. Play a duel or a 4-player tournament where every loss follows you into the Final.

3 BRIDGES → CAPTURE 2 → KILL 1
2–4 PLAYERS · POSITIONAL WAR · 3 BRIDGES
⚙️ SILVER · OPEN CRAFTCRAFT

CRAFT YOUR OWN

INFINITE POSSIBILITIES

Game 4 and beyond belong to the players. Silver is the color of civilization: build freely with the same RGBS language, test it at your table and share the rule in the myClover Discord.

OBSERVE → BUILD → TEST → SHARE
COMMUNITY-MADE · OPEN RULES · SHARE & REMIX

ONE COLOR LANGUAGE · ONE RULE CARD

Learn CORE7 once. Then turn over the same card.

Start with CORE7 and learn the RGBS cycle in seconds. Once the table knows it, the other side opens HERO’S DUEL and 三川 MIKAWA immediately. Same cards. Same symbols. No second system to learn.

FRONT : CORE7 · START HERE BACK · 三川 MIKAWA + HERO’S DUEL

THE UNIVERSAL LANGUAGE

Carry one thin box. Open a door to anyone.

No shared hobby, culture or spoken language is required. Sit across from each other, choose 7 cards and begin. The deck gets you halfway to a real conversation before either person knows what to say.

Symbols arrive before sentences.

Emoji already let strangers share meaning before they share grammar. First Hand uses the same principle: color, icon and one chosen word become action before a spoken language is required.

🔴 BODY🟢 SOUL🔵 MIND⚙️ CRAFT
One player holds seven chosen cards and offers the remaining cards to another person.

One thin box. Halfway to a conversation.

Keep it in a bag. Choose your 7, offer the rest and give the person across the table a complete hand. One box is enough for two people to begin anywhere.

Two strangers play myClover while traveling before sharing a spoken language.

Sit down. Start before words.

If someone can play rock-paper-scissors, CORE7 is only slightly harder. On a plane, in a café or between two languages, less than 10 minutes can become a shared moment neither person expected.

The same seven-card hands repeat while memory of previous choices accumulates.

The first game shows the cards. The next games show the person.

At first, you know nothing. Then you know the 7 words they chose to carry. With every Match you begin to read timing, courage, restraint and value. You may forget the exact words—but remember how it felt to play that human.

ONE BACK · EVERY GAME

Different meanings.
The same hidden language.

Every playable myClover card shares one back. The same 7-card hand can move from CORE7 to HERO’S DUEL, 三川 MIKAWA and any player-crafted rule without breaking hidden information.

🔴 RED · BODY Feel & Move

Desire, courage and the energy that turns choice into action.

🟢 GREEN · SOUL Care & Grow

Balance, patience and the roots that keep life growing.

🔵 BLUE · MIND See & Choose

Clarity, strategy and the direction behind decisions.

⚙️ SILVER · CRAFT Build & Share

Observe, repair and create what the official rules leave open.

WHY THE CARDS SPEAK ENGLISH AND THAI

Meaning travels farther
when it remembers where it came from.

First Hand was designed in Thailand. Its keywords were chosen for positive human energy—words that can invite courage, care, clarity, recovery, warmth and constructive action.

In Thailand, Mongkol (มงคล) describes something considered auspicious: a word, number, object or moment that people choose because it carries a hopeful meaning. The Thai text on every card is not decoration. It is the deck's birthplace, preserved inside a language intended to travel.

Mongkol cannot be proven by science. But the value people give it leaves mathematical evidence.

MEASURABLE BELIEF · OFFICIAL THAI DATA

US$3.56Mraised in one official auction day · THB 119.173M
99mobile numbers sold
US$299Khighest bid for one number · THB 10M

On 1 December 2024, Thailand’s telecom regulator auctioned 99 specially valued mobile numbers for approximately US$3.56 million in one day. The highest single bid was approximately US$299,000. Science cannot prove that an auspicious word or number changes fate. Mathematics can confirm that symbolic meaning changes real human choices and creates measurable economic value.

USD equivalents are approximate, using the Bank of Thailand reference rate of THB 33.4816 per US$1 on 27 July 2026.

Source: Thailand’s NBTC official auction results, 1 December 2024.

WHAT COMES IN THE BOX

Thirty-seven cards. Three official games. One pocket box.

33 cards form the shared system. Four playable CORE Cards complete BODY, SOUL, MIND and CRAFT. A stretch goal upgrades those same 4 cards—without adding components—to commissioned foil extended full art.

28

🗣️ Word Cards

Seven Red, Green, Blue and Silver cards. One keyword per card. One shared language across all 3 official games.

04

🔄 Double-Sided Rule Cards

CORE7 on one side. HERO’S DUEL + 三川 MIKAWA on the other. One visual guide for each player.

01

🍀 Lucky Card

QR access to free online play, the AI Knowledge File, a prompt library and a four-panel story showing how one card system can become many useful tools.

04

💠 CORE Cards

BODY · SOUL · MIND · CRAFT as playable cards in every physical box. Stretch funding can upgrade these same 4 cards to commissioned foil extended full art.

63 × 88 mmstandard card size
Premium stockmade to play unsleeved
Color + iconsnever color alone
Portable tuck boxbuilt for the bag

THE GAME AFTER THE GAME

The rules stay still. The relationship keeps changing.

The first Match begins in the dark. The second begins with memory. Every Match after that reveals timing, restraint, courage and bluff—until the 7 words become a way to remember the human who chose them.

FIRST MATCH

You know nothing. Every choice is a question.

SECOND MATCH

You now know the 7 words they carry.

NEXT MATCHES

Patterns appear: timing, courage, restraint and bluff.

AFTER THE SCORE

The exact words may fade. The feeling of that person remains.

Conversation

Move beyond small talk without forcing anyone to overshare.

Team & Workshop

Name what a room has, lacks and needs next.

Free Online

The core game remains open, proxy-friendly and free to play.

AI Knowledge File

Give any AI the card meanings, rules and responsible boundaries.

SILVER · CRAFT

Game 4 is not ours to lock.

The official line ends at 3 games. The system does not. Silver gives players permission to observe, build, test, repair and share the rules their own tables still need.

🛠️ CRAFT🧪 TEST📣 SHARE♻️ REMIX

EVERY BOX INCLUDES THE AI LAYER

The match can end.
The cards can keep working.

Every physical box includes QR access to MYCLOVER-CARDS.md: a clean knowledge file that teaches a capable AI the card meanings, the 3 official games, the RGBS framework and responsible boundaries. No required app. No subscription tied to the game. Use the AI you already trust.

Choose a Daily HandTurn 7 words into attention for the day ahead.
Open a ConversationGenerate questions that move beyond small talk without forcing disclosure.
Plan a ProjectTranslate BODY, SOUL, MIND and CRAFT into concrete next actions.
Run a WorkshopName what a room has, lacks and needs next.
Reflect After PlayExplore why a hand felt meaningful without treating it as a verdict.
Craft New RulesPrototype, test and document community-made games using the same cards.

AI does not predict your fate. It helps the same 7 words become better questions, clearer choices and useful action.

MYCLOVER-CARDS.md

PLAYER

> My hand today is COURAGE, CLARITY, RECOVERY, CARE, CHOICE, BUILD and WARMTH. Help me prepare for one difficult conversation.

MYCLOVER AI LAYER

COURAGE names the conversation you are willing to enter.

CLARITY asks what must be said without decoration.

CARE protects the person while CHOICE protects your boundary.

RECOVERY asks what both people need after the conversation ends.

Your hand is not a diagnosis or prophecy. It is a structure for asking a better question.

CHOOSE YOUR FIRST HAND

📦 A small box at an honest price.

Campaign prices are in USD. We ship worldwide. Shipping and applicable taxes are collected separately in the Pledge Manager after the campaign.

DIGITAL · PRINT & PLAY

🎫 Open Player

$3.00

Play the complete system anywhere.

  • Print-and-play files
  • Digital Rule Cards
  • All 3 official games
  • AI knowledge file
100 BOXES ONLY

EARLY BIRD · 1 PHYSICAL BOX

💯 First 100 Hands

$9.99

The complete physical First Hand at the launch price.

  • 1 First Hand box
  • 37 cards total
  • 4 playable CORE Cards
  • All digital rewards
  • AI Knowledge File + prompt library

2 PHYSICAL BOXES

👥 Share Two

$21.99$11.00 / BOX

Keep one. Give one.

  • 2 First Hand boxes
  • All Kickstarter box rewards
  • All digital rewards
  • AI Knowledge File + prompt library

4 PHYSICAL BOXES

🎉 Party of Four

$39.99$10.00 / BOX

Open four tables—or run a 4-player MIKAWA tournament.

  • 4 First Hand boxes
  • Facilitator quick guide
  • All digital rewards
  • AI Knowledge File + prompt library

12-BOX WORKSHOP PACK

🏛️ Culture Builder

$107.99$9.00 / BOX

Bring the RGBS language into a room.

  • 12 First Hand boxes
  • Workshop playbook
  • Slides and exercises
  • AI Knowledge File + prompt library

Worldwide shipping. Shipping and applicable taxes are not included in the pledge price and will be collected separately through the Pledge Manager after the campaign.

STRETCH GOALS · BETTER, NOT BIGGER

No new game.
No extra box.

Every stretch goal improves the same First Hand that every physical backer receives. No exclusive rules, no extra gameplay options and no second product to manufacture or fulfill.

LOCKED IN

01

🎨 Commissioned Card Back

The final shared back of every card will be commissioned from a world-class game-card artist. The artist will be revealed when the finished work is ready—not before.

Same back · every game · every box
STRETCH UNLOCK

02

✨ 4 Foil CORE Cards · Extended Full Art

Upgrade the same 4 playable BODY, SOUL, MIND and CRAFT cards to commissioned extended full art with a premium foil finish. No new cards—only a better version of what is already inside.

Threshold announced with final production quotes
A controlled card production setup with proofs, color checks and one compact box.
Built to ship—not to spiralOne compact product. Controlled production.

BUILT TO ARRIVE

⏳ A late game may still arrive. Its table may not.

I am a Kickstarter Superbacker. I know the hope of waiting for a box—and the quiet disappointment when it arrives after the table has changed. Friends move. Schedules close. Excitement passes. Some games reach the shelf without ever meeting the people they were meant for.

We do not want First Hand to live unopened in a cabinet. We want it thin enough for your bag, clear enough for a stranger and controlled enough to arrive while your table is still there.
Proof every card

Check both languages, color, cut line, finish and the final shared back.

Keep one product

No deluxe branch, no added game mode and no second fulfillment project.

Promise dates from real quotes

Manufacturing, proof correction, freight and worldwide fulfillment are scheduled before promises are made.

THE HUMAN BEHIND THE SYSTEM

Easy enough for a child.
Deep enough for a world stage.

First Hand grew from more than 30 years of game and system design: hand-drawn prototypes with a 6-year-old first player, tournament pressure, 50-person live games and learning systems built for more than 5,000,000 users.

CORE7 began when my daughter was 6. She was the first player and the person who discovered the game with me—not merely a tester. Generative AI did not exist in our process. There were hand-drawn paper cards, hundreds of real games and one question we kept asking together: what can we remove next?

At the 2024 Flesh and Blood World Championship in Osaka, I competed as 1 of 397 players. At the world stage, the match begins before the first card is played. Opponents study your deck in advance. CORE7 recreates that pressure: each Match reveals more of the same 7-card hand, shifting the game from hidden information to reading the person.

I have served as Head Gamemaster for a 6-hour board-game experience with 50 players and designed training systems for a platform serving more than 5,000,000 users. Whether the room holds 2 people or millions, the question is the same: how do we help a human understand, choose and continue?

A child should be able to begin. A serious player should still find another layer. A stranger should be able to become a memory.
A father and his 6-year-old daughter discover CORE7 with hand-drawn paper cards.
Before AI, there was paperDraw. Play. Remove. Ask for one more round.
A world championship card tournament scene where players study decks and prepare before the match begins.
The match starts before turn 1Study. Pressure. Reveal. Read the person.
1 of 397FAB World Championship 2024 · Competitor

World-stage play begins before the first card is played. The same pressure shaped CORE7.

50 · 6HHead Gamemaster

A 6-hour live board-game experience for 50 players taught pacing, memory and table tension.

5M+Training System Design

Clarity, progression and learning flow were built for a platform serving more than 5,000,000 users.

30+ YRSDesigning Games

From hand-drawn prototypes to a pocket RGBS language designed to travel anywhere.

HUMAN-DESIGNED · AI-ASSISTED PRODUCTION

The game came first.
AI helped one person finish the work.

Every rule began with physical paper and real tables. Hundreds of plays with children, adults and senior players decided what stayed and what was removed.

The idea existed long before today's AI tools. AI accelerated early visual prototyping, the online game code and campaign communication. It did not replace game design, paper prototypes or human playtesting. Final signature art is commissioned.

Paper before pixels

Rules, hands and layouts were first tested as physical prototypes.

Hundreds of human games

Children, adults and senior players shaped what stayed and what was removed.

AI as a production tool

Early visuals, online code and communication moved faster—while the game remained human-made and human-tested.

Final signature art is commissioned

The production card back—and the foil CORE upgrade if unlocked—will be finished by commissioned specialist artists.

FAQ

❓ Questions we would ask before backing.

Can the game really begin in 7 seconds?

Yes—the claim is 7 seconds to begin, not 7 seconds to memorize everything. The visual Rule Card remains visible. Point to the color loop, choose 1 of 7 cards and reveal together.

Do both players need a box?

No. One box contains enough Word Cards and one Rule Card for every player at a 4-player table.

Are there exactly 3 official games?

Yes. HERO’S DUEL, CORE7 and 三川 MIKAWA are the complete official line for First Hand. Game 4 and beyond are open for player-crafted rules.

Is official play really 0% RNG?

Yes. No dice, no draw luck and no random resolution. Uncertainty comes from hidden human decisions.

Why buy the cards if the rules are open?

Because the physical deck is the art, language and portable ritual. The mechanic is open; the artifact earns the purchase.

How is shipping charged?

We ship worldwide. Shipping and applicable taxes are collected separately after the campaign through the Pledge Manager.

Why are Thai words printed on the cards?

First Hand was designed in Thailand. English helps the deck travel; Thai preserves its birthplace and the cultural idea of positive, auspicious language. The mechanic never requires either player to read Thai.

Is AI required to play?

No. All 3 official games are complete physical games. The AI Knowledge File is an optional companion layer for reflection, conversation, projects, workshops and community rule design.

myClover · FIRST HAND

Carry 7 words.
Meet the world.

Start with CORE7. Duel fast in HERO'S DUEL. Command the 3 Rivers in 三川 MIKAWA. Then carry the same cards into a conversation, a project or a table that needs a new rule.

⚡ 7 seconds · 🤝 under 10 minutes · 🧠 a memory that grows